AI Insights · Timothy · July 2025
Top Virtual Pet Apps Performance in Europe: Q2 2025
Explore the performance trends of the top 5 virtual pet apps on a unified platform in Europe during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the virtual pet app market in Europe showcased significant trends across the top five applications, as reported by Sensor Tower.
Pokémon Sleep from The Pokemon Company experienced fluctuations in weekly revenue, starting at approximately $60K and ending the quarter at around $32.7K. Downloads peaked at over 31K in late June, while active users saw a decline from 155K to 131K throughout the quarter.
My Cat – Virtual Pet Games by APPSYOULOVE LTD showed a moderate drop in weekly revenue, starting at $22.4K and ending at $18.6K. Downloads reached a high of 126K in mid-April but later decreased to 47K by the end of June. Active users saw a downward trend from 329K to 226K.
My Talking Slimy: Slime Cat 3D from Pixeland LLC maintained a steady revenue stream around $9K, with downloads peaking at 21.5K in April before settling at 9.7K. The app's active users remained relatively stable, fluctuating slightly around 146K.
My Talking Angela 2 by Outfit7 Limited saw a rise in revenue towards the end of the quarter, reaching $12.7K. Downloads were highest in late March at 255K, showing a resurgence to 247K by the end of June. Active users saw an increase from 3.5M to 3.6M.
Lastly, My Dragon - Virtual Pet Game, also from APPSYOULOVE LTD, had consistent revenue around $7K, with downloads peaking at 78K in March and stabilizing around 45K. Active users slightly decreased from 148K to 116K.
These insights highlight the dynamic landscape of virtual pet apps in Europe, with varied trends in downloads, revenue, and user engagement. For a deeper understanding, further insights can be explored on Sensor Tower.